Game changer Whitepaper V0.1
  • USER GUIDE
  • Intro
    • Game changer
    • GACH token
    • Game changer platform SDK
  • Overview
    • Game changer Overview
  • Game changer
    • What is Game changer
    • Problem in the Existing Gaming Ecosystem and solution
    • How It Works: Game changer Ecosystem Structure
    • How It Works: Game changer platformSDK, Plug-in System
    • Why Game changer 1
    • Why Game changer 2
    • Game changer Go-to-Market Strategy
    • Game changer Main service
  • $GACH
    • What is $GACH?
    • Tokenomics
  • Game changer Platform
    • What is Game changer Platform
    • Game changer Marketplace
  • Contact us
  • Page 1
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  1. Game changer

Why Game changer 2

Game changer taps into a vast untapped market potential

The existing point systems in traditional games and platforms operate within closed structures, making it impossible to transfer these points to other games or platforms. This difficulty in transferring or monetizing points for other economic activities poses a challenge for users. Game changer bridges the gap between games and platforms, addressing this issue and creating a scalable ecosystem.

Game changer's initial target market is Asia, where an estimated 81% of users have experienced web3 games, accounting for approximately 800,000 users. The Asian gaming market is substantial, with a total worth of 174 trillion won. Within this market, the indie game sector stands out, with indie game developers constituting a significant 17% of the total game industry workforce, highlighting the challenges they face in user acquisition and retention.

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Last updated 11 months ago