Why Game changer 2

Game changer taps into a vast untapped market potential

The existing point systems in traditional games and platforms operate within closed structures, making it impossible to transfer these points to other games or platforms. This difficulty in transferring or monetizing points for other economic activities poses a challenge for users. Game changer bridges the gap between games and platforms, addressing this issue and creating a scalable ecosystem.

Game changer's initial target market is Asia, where an estimated 81% of users have experienced web3 games, accounting for approximately 800,000 users. The Asian gaming market is substantial, with a total worth of 174 trillion won. Within this market, the indie game sector stands out, with indie game developers constituting a significant 17% of the total game industry workforce, highlighting the challenges they face in user acquisition and retention.

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